After studying engineering, Raoul Barbet specialized in project management and production pipeline, particularly in cultural and audiovisual fields. He worked for festivals in Canada and France and as technical coordinator for the Bophana Audiovisual Resources Center in Phnom Penh, Cambodia. His first videogame work was for Quantic Dream’s Heavy Rain, working two years on motion capture and scene game design. He joined then Illumination Mac Guff animation studio (Despicable Me series) as a layout artist for the animated feature film The Lorax and then DONTNOD Entertainment to work on the cinematic and narrative elements of the game Remember Me. He’s now Game Director on Life is Strange, an episodic modern adventure game, developed by DONTNOD Entertainment and published by Square Enix.